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|CHOKING HAZARD -- Small parts. Not for children under 3 yrs.|
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Average Customer Review:
( 11 customer reviews )
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14 of 14 found the following review helpful:
Four to beam downJun 29, 2011
By Andy Beatty
I frequent a local comic/game shop near where I live and I was invited to come try out this new Star Trek game that had just come in. Just to let you know I am a moderate fan of Star Trek but I certainly wouldn't put myself in the Trekkie/Trekker camps. This game takes place in the 2009 (J.J. Abrams) reboot version of Star Trek and includes the characters Kirk, Spock, McCoy and Uhura. There are also miniatures of the Enterprise and a Klingon battle cruiser. The game is meant to be played with 1 to 4 players but I would suggest playing with the full 4 if you have enough people.
The premise of the game is as follows. The Enterprise is visiting a plant that is interested in joining the Federation. Unfortunately the Klingons also have an interest in this planet so it is up to the crew of the Enterprise to try and help the people out while holding off the Klingons.
The game breaks down to a few major constraints.
1. You must help the people on the planet by completing challenges related to politics, dealing with rebels, and ecological problems. Three related missions of each of those types must be completed in order to win the game. There are also some fun side missions to boot.
2. The Enterprise will be attacked by the Klingon battle cruiser on many of your turns so you must defend. If the Enterprise is destroyed the game is over.
3. There is a time tracker on the side of the board. If too much time goes by then an entire Klingon fleet shows up and you lose the game.
The game is completely set up to be played cooperatively. In fact there is really no incentive to act selfishly at all because you don't receive any kind of individual score. You either win the game as a team or you collectively lose. The game itself is played in a turn based manner with each player taking the role of one of the main characters. You perform a number of actions each turn doing things like beaming up to the ship, healing, beaming down to the planet, attempting to complete challenges, drawing cards, etc. Every time a challenge is attempted or a star ship battle occurs the player gets to roll dice to determine the outcome. When players fail at actions they often have to turn a "click" on their miniature's base. This should be familiar to anyone that has played any of the HeroClix games before. It makes for a fairly simple system and those not familiar should have no problem figuring it out.
As the game progresses you may find it wise to split up with a divide and conquer type strategy or you may need to team up in order to receive bonus modifiers to your dice rolls. Either way it ends up being a lot of fun and the constant threat of the Klingons keeps things moving right along.
The first game we played ended up taking probably 2 hours mainly due to looking up rules. The next game probably took about an hour and went along pretty smoothly. The game also offers 3 levels of difficulty. So far I have only played it on the Medium difficulty and that has kept things very tense. You will really have to have some good strategy and luck with the die rolls if you want to play on Hard.
The physical quality of the game is very good in my opinion. The miniatures are very detailed and fully painted. The various cards that come with the game have a nice kind of textured finish to them and other cards are printed on the thicker stock cardboard. Set up and tear down is actually pretty quick after you have figured it out the first time. The board is also very nice quality and quite large.
After that initial couple of plays at the store I ended up buying a copy for myself and I can't wait to play it again.
11 of 11 found the following review helpful:
Game that Captures the Star Trek theme.Jul 11, 2011
By Timothy W. Mccollum
I have only played this game alone (this is a cooperative game where many people can play together against to board or one person can take the part of all the characters) and I have found it to be a lot of fun.
I love Trek and find that this games captures the feel of a Star Trek episode or film because the characters/players are working together against multiple challenges to achieve a goal larger then themselves.
The threat of starship destruction, loss of character's lives, or take over by the Enemy empire hangs very large making the resolution of each mission card very important, and causing you to work together to ensure success early in the game but to also take risks alone from time to time for the greater cause of completing missions.
The game has three difficulty settings built in to the rules so you can play it at an easy setting if you want a greater chance of the "episode" having the good ending. Or play on a harder setting if you want to be taxed every step of the way. Even when the player completes all the games missions and defeats the Klingons... there is a point system built into the game that measures the degree of success so even once you win the game you can come back with the goal of beating one's personal best.
There is a story built in to the game that you will repeat every time, but it is like a choose your own adventure book were you can play multiple times and still have variation on each journey. And the game is expandable so I have hope that Wiz Kids will release an expansion for this game featuring additional characters from the movie, and possibly even expansions for some of the other series in the Star Trek Universe. In the meantime a creative game owner could write their own story and create a different set of challenge and mission cards for extended game play.
I like this game.
7 of 7 found the following review helpful:
Cooperative fun for all- but most fun for fans of the series!Jul 31, 2011
By Bruce F. Huffman
We first played this game at a gaming convention, and had such a good time playing there that we decided to buy the game. Since then, we've played it a few times, and it continues to be both fun and challenging. For me, as a father of somewhat competitive kids (aged 8-13), I like the fact that this game is cooperative- it's you all against the mechanics of the game. No one gets slighted or loses individually- you all win or lose together. I also like the fact that play is cooperative, with an emphasis on planning together to take on tasks, with all players encouraging and advising the active player as s/he attempts the challenges of the game. As an "old school" Star Trek fan, I like the fact that the game plays like a TV episode, with multiple plotlines and complications. Each player has some tasks that they will be called upon to complete, and there are also some that any of the players can undertake with equal chances of success. In brief, the players take the roles of canonical characters (Kirk, Spock, McCoy, & Uhura) and must solve problems on a planet that is on the brink of joining the Federation. They must solve political problems, a rebellion, and an ecological disaster- all while fending off an aggressive Klingon battle cruiser in orbit with the Enterprise. Physically, the game is well- constructed, with high-quality pieces, cards, and other elements. Overall, I'm very pleased with this game, and my whole family enjoys it. My sole serious complaint is that the game currently caps at four players, although I am aware that there is an expansion in the works that will allow for more of the characters to be played (I've seen pictures of figures of Scotty, Sulu, and Checkov, but don't know when they'll be released) and perhaps new missions, as well.
1 of 1 found the following review helpful:
Star Trek Expeditions Review by Dad's Gaming AddictionOct 07, 2013
By Dad's Gaming Addiction
Star Trek Expeditions: 1-4 Players, Ages 12+, Average Play Time: 60-90 Minutes. HeroClix Expansion Increases Player Limit To 5.
Star Trek Expeditions is a four player cooperative board game that pits the players against both a ticking clock and ever-growing issues that are developing on the planet Nibia. Players pick one of four characters: Kirk, Spock, McCoy, or Uhura. They can choose to play as multiple characters if they are flying solo or playing with a friend. Each of them have their own strengths that help them complete missions in the form of Captain's Log cards on the planet surface. Your goal is to complete the three main missions while staving off a mean looking Klingon battle cruiser in orbit. You'll also be able to complete side missions on the planet that provide various bonuses.
This game is sharp looking...I was really drawn in by the high production values. Each figure is painted in detail and has a Clix base that moves / rotates to show different stats, depending on how damaged or injured a ship or character is. The Enterprise will slowly lose values to its shields and weapons while characters will lose how many points they can put toward missions that pop up on the planet surface. Luckily, there are cards and abilities that allow all involved to heal or repair in some way, shape, or form.
Out of everything that came in the box, I was really only disappointed with one thing...the manual. In some places it can be very vague and I had to watch a few YouTube videos to understand some of the mechanics. I'll include the basics below for your reference to give you an idea of how the setup and gameplay works.
On the top of the board going left and right is a numeric track that goes into the negative as you go left and positive as you go right. On this track, the Enterprise and Klingon vessel will be battling throughout the game and jockeying for position. The Klingon vessel starts on the +7 value on the far right of the track and has powerful short-range weapons, so players may opt to move the Enterprise to the left from its starting point on the "0″ value into the negatives. This keeps the Enterprise out of range from short-range attacks but players lose points at the end of the game if the Enterprise is on one of the negative spaces. As players draw cards and perform missions, the Klingon ship will move toward the Enterprise and attempt to destroy it.
On the right side of the board going up and down is the Stardate track. As players draw Stardate cards, they may be prompted to move the Stardate token along the track. Once the token reaches 30, the game is over, signaling that Klingon forces have arrived. Players must attempt to finish all three main missions / quest lines before this happens.
Players take turns performing actions on both the ship and on the planet surface. Since this is a cooperative game, players may suggest actions or inform others on what they plan to do. The number of actions players can take on their turn depends on the value listed on the Stardate card. A Stardate card is drawn once at the beginning of each turn and is resolved before players take their actions. The Stardate card not only lists how many actions a player can take, but lists events the players must resolve such as a Klingon attack or a character taking damage. Further, there are three difficulty colors on the card...players decide which level of difficulty they will be facing at the beginning of the game. Players only resolve the blue event on easy, yellow and blue on medium, and red, yellow, and blue on hard.
To win the game, players have to beat the three main challenges / missions. The three main challenges actually split into their own mission tree, branching off in different directions depending on how well you do. Crush Yellow Mission 1A for example and you will head to Yellow Mission 2A...pass Yellow Mission 1A by the skin of your teeth and you may end up doing Yellow Mission 2B next. Those two, in turn, split into four "C" missions...which reward players with points upon their completion. There is a separate board off to the side which tracks your point progress on all three of the main missions. Some missions are better suited for certain characters...for example...a science mission with bonuses to any officer or crew with the analysis trait might be more up Spock's alley than Uhura's. Uhura could still do the science mission, but it will be much harder for her to complete it if she didn't have a lot of support behind her.
Challenges are assigned a colored point value, listed on their cards. To see if you beat a challenge / mission, you'll roll both dice, add your Clix value for that color (listed on the base of your character), add your skill bonuses, add any crew card bonuses, add any token bonuses you've picked up, and add points for any other officer(s) occupying the same space as you. You can also play action cards or sacrifice certain tokens for a one time bonus. You'll be doing a lot of simple math in this game.
Overall, the game is solid. The side missions are shuffled and randomized with some discarded before game start, so you'll have a variety (somewhat) on the kinds of side missions that pop up on the planet. The three main missions are always the same with the exception of how the missions branch out based on performance. After about ten playthrus, you'll probably have seen them all. The game has an expansion which bumps up the game to five players instead of four. Joining Kirk, Spock, Uhura, and McCoy are Sulu, Chekov, and Scotty...all with varying skills that add a little variety to the game. I would not be surprised if more expansions came out that added more missions...the game is certainly built to accept new content with ease.
I played the game with my eleven year old son Vinnie and he said he enjoyed the game...saying that it reminded him a little of Pandemic. Pandemic is a cooperative game where players try to cure four diseases before the world suffers a horrible fate...but that's a review for another time and place. Vinnie also mentioned that he enjoyed the starship battles and working together to do the missions. We both took on two core characters and separated their hands of cards so as not to destroy the balance. It took us roughly an hour to play it, though I imagine it will go faster next time now that I know what we're doing.
If you enjoy Star Trek, board games, and cooperative play...you can't do wrong by picking this (and the expansion) up.
1 of 1 found the following review helpful:
Steep learning curve, but worth the timeJun 11, 2013
I purchased this game for my husband for Christmas last year. We both love the original Trek series and movies, and we have been pleased with J.J. Abram's updated movie storylines. I thought this game would be a great one to own due to the cooperative nature. We are naturally competitive, but strive to work together as a couple. This game helps us practice mutual decision making and communicating in a low-stress environment. Plus, it's fun! I think it would be a wonderful family game for those with children 10+ as well. It did take us about a day of setting up the board, reading through all the directions, and trying out a "dummy" game just to understand the gameplay. Then our first beginner level game took us about 2 hours start to finish. Since then, we play faster and easier. But the storyline always remains the same, so even though you place the mission cards randomly, you are still trying to accomplish the same tasks. That was a disappointment to me for replay value. This is a game we play once every month or two, not one for every weekend. I think it would get old. For a niche market (Trekkies) and an adult cooperative game (not many out there), it's well worth the purchase price.
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